The award-winning Call of Duty Rio is becoming a full game on Unreal Engine 5. This time focused on the best graphics available on modern PCs and Consoles and without the limitations of a mod. Returns, continuing the incredible bloody saga in the city of Rio, with a lot of realism and immersion. Firstly, it …
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Betagames Group’s 171 is an open world action adventure game with a Brazilian inspired ambience. My Work I worked mainly as a Level Designer for several locations and cities on an extremely large map, such as Sumarati City, Slums, Highways, Roads, Mountains, Bridges, Railways, Viaducts, Hydroelectric Power Plant and its Transmission Lines, Port Areas, Rural …
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6-player co-op survival horror at its finest! Cyborg, monsters and aliens. Free updates My Work I was invited by Rodrigo as an FPS Advisor, to help him comb through and exponentially improve the quality of the game, from identifying bugs and showing how to solve them to suggesting changes so that both the Gameplay and …
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AfterImpaKt creates dynamically generated experiences for you to play solo or among your friends, from the favelas of Rio until distant planets in another galaxy. Everything is designed to be played forever, without any repetition. Replayability will be extreme. Trying again will have another meaning in this game. Every play will be a journey to …
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This Total Conversion for Call of Duty combines many of Freddy Hajas’ skills into a single project. Game Design, Level Design, Gameplay Design & Programming, AI Design & Programming, Music, Sound Design, Audio Recording & Editing, Localization, Gametypes Design & Programming, Features Design & Programming, Balance, Texturing & Re-Texturing, Hexadecimal Edit to free more memory …
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It is simply the biggest and most complete FPS game ever made in the history of gaming, there is nothing out there that comes close to the diversity of Frontlines. To give you an idea, if you were to add up all the Call of Duty titles ever released into a single game, it wouldn’t …
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This project is not mine, but I had the honor of being invited to participate since the beginning in 2009, because the German clan that was behind it was one of the biggest Frontlines clans in Europe and they already knew my work, and wanted me to create new exclusive gametypes so that the mod …
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