Ransack gametype : Design & Implementation (Scripting Programming)
Entirely created and developed by me, it underwent some adjustments—limiting the number of packages to just one at a time at a fixed map location—whereas the original featured three packages distributed randomly in each round.
Control gametype : Design & Implementation (Scripting Programming)
Entirely created and developed by me.
Demolition gametype : Design & Implementation (Scripting Programming)
Originally created under the name “Assault,” it was officially released as “Demolition,” and its third objective was removed. It was entirely created and developed by me.
Pentathlon / Joint Operations modes : Design & Implementation (Scripting Programming)
These are various pre-configurations originally created and developed by me under the name “War Server”—a project that could have featured these and thousands of other random configurations. Here, they adapted it into a Mini War played with just five game types and on a single map.
Kill Order gametype : Design & Implementation (Scripting Programming)
Originally created and developed by me under the name “Officers,” it underwent a slight adjustment here: it retained fixed bonus points for killing Officers (Team Leaders), whereas in the original version, these values increased over time. What distinguishes “Kill Order” from “Team Leader Deathmatch” is that, in Kill Order, the Leaders are marked on the HUD and map. AKA Bounty in other games.
Very High Target gametypes : Design & Implementation (Scripting Programming)
Same as Kill Order, with just a different name inside Joint Operations.
Sharpshooter : Design & Implementation (Scripting Programming)
I developed and implemented several weapon modes; one of them was originally named “Random Mode,” in which all players used the same random weapons. This mode was released as a “Gametype” rather than a “Mode” and was named “Sharpshooter.”
Help Mode System : Design & Implementation (Scripting Programming)
Responsible for the design and implementation of the help system—initially present in all *Nazi Zombies* entries in the series, as well as all its variations, such as Extinction, Exo Zombies, and all Battle Royale and DMZ versions within the franchise.
