Call of Duty Modern Warfare II

Prisoner Rescue gametype : Design & Implementation (Scripting Programming)

Originally created and developed by me under the name *Rescue*, it underwent adjustments for the final version, adding an extra hostage and making “Help Mode” mandatory—whereas it had been optional in the original.

Cyber Attack gametype : Design & Implementation (Scripting Programming)

Originally created by me under the name *Docs*, with the option to play with or without Help Mode, it ended up being released as *Cyber ​​Attack* with Help Mode always active.

Knock Out gametype : Design & Implementation (Scripting Programming)

This is an alternative version of Cyber ​​Attack but with a different context: instead of an EMP, it involves a Cash Package, and there is no need to travel to a specific location to score—simply holding the package at the end of the round is enough. Both modes are played here with Help Mode mandatory.

Control gametype : Design & Implementation (Scripting Programming)

Entirely created and developed by me.

Bounty gametype : Design & Implementation (Scripting Programming)

Originally created and developed by me under the name “Officers,” it underwent a slight adjustment here: it retained fixed bonus points for killing Officers (Team Leaders), whereas in the original version, these values ​​increased over time. What distinguishes “Bounty” from “Team Leader Deathmatch” is that, in Bounty, the Leaders are marked on the HUD and map.

Invasion : Design & Implementation (Scripting Programming)

Originally created by me to work with various random maps forming the territories of a massive war, this version was scaled down to a single giant map, and many features were cut from the final release. The reception was mixed—quite different from the original War Server, which I had fully created and implemented myself. Previously released as Ground War in 2019’s Modern Warfare.