Call of Duty: WWII

War Mode : Design & Implementation (Scripting Programming)

Originally created and developed by me under the name “Mission,” it underwent changes such as the removal of paratroopers, a reduction to just three objectives, and the elimination of random objectives in favor of fixed ones specific to each map. It was released as “War Mode” and became the game’s biggest hit; however, because the objectives had to be inextricably linked to the maps, specific maps were required to play it. The game launched with only three maps, and four others were released via DLC over the course of two years. Unfortunately, this imposed significant limitations and made the experience very repetitive compared to the original design, which was intended to work on any map with six objectives that would be randomized each time. Even so, it became—and remains—the players’ favorite mode.

Demolition Gametype : Design & Implementation (Scripting Programming)

Originally created under the name “Assault,” it was officially released as “Demolition,” and its third objective was removed. It was entirely created and developed by me.

Help Mode System : Design & Implementation (Scripting Programming)

Responsible for the design and implementation of the help system—present in all *Nazi Zombies* entries in the series.