Call of Duty Warzone

Ground War : Design & Implementation (Scripting Programming)

Originally created by me to work with various random maps forming the territories of a massive war, this version was scaled down to a single giant map, and many features were cut from the final release. The reception was mixed—quite different from the original War Server, which I had fully created and implemented myself.

Help Mode System : Design & Implementation (Scripting Programming)

Responsible for the design and implementation of the help system—initially present in all *Nazi Zombies* entries in the series, as well as all its variations, such as Extinction, Exo Zombies, and all Battle Royale and DMZ versions within the franchise.

Paratroopers : Design & Implementation (Scripting Programming)
Battle Royale : Design & Implementation (Scripting Programming)

Responsible for the design and implementation of the first Battle Royale version for the Call of Duty franchise.