Demolition gametype : Design & Implementation (Scripting Programming)
Originally created under the name “Assault,” it was officially released as “Demolition,” and its third objective was removed. It was entirely created and developed by me.
Leader Team Deathmatch gametype : Design & Implementation (Scripting Programming)
Originally created and developed by me under the name “Officers”, it underwent a slight adjustment here: it retained fixed bonus points for killing Officers (Team Leaders), whereas in the original version, these values increased over time. What distinguishes “Bounty” from “Team Leader Deathmatch” is that, in Bounty, the Leaders are marked on the HUD and map.
Search & Rescue gametype : Design & Implementation (Scripting Programming)
Search & Rescue was created based on the original Search & Destroy game type, incorporating the Help Mode. I fully designed and implemented the Help Mode, in addition to integrating it with the original game mode.
Death Ray gametype : Design & Implementation (Scripting Programming)
“Death Ray”—also known as “Ray Gun Only”—was essentially a Team Deathmatch variant featuring a specific weapon mode I originally created and developed under the name “Zillion Mode,” where shots instantly disintegrated anyone hit. The key difference was the replacement of blood effects with lightning and smoke effects upon disintegration. It was originally designed to be playable with all available game types, rather than being locked to Team Deathmatch as it was upon release.
Battle Royale gametype : Design & Implementation (Scripting Programming)
When I created and implemented the series’ first Battle Royale, it was just another available game type, not a standalone game. This was the only title in the series released in the original format, giving players total freedom to switch between different game types—including Battle Royale—with the same group of players.
Help Mode System : Design & Implementation (Scripting Programming)
Responsible for the design and implementation of the help system—initially present in all *Nazi Zombies* entries in the series, as well as all its variations, such as Extinction, Exo Zombies, and all Battle Royale versions within the franchise.
Evacuation gametype : Design & Implementation (Scripting Programming)
Originally created and developed by me under the name “Savage”, in this final version, the use of Help Mode (also created by me) became mandatory, whereas in the original version it was optional.
