Call of Duty Infinite Warfare

Defender gametype : Design & Implementation (Scripting Programming)

Entirely created and developed by me, this is a version of MW3’s Team Defender that swaps the flag for a drone.

Frontline gametype : Design & Implementation (Scripting Programming)

Entirely created and developed by me in 2007 under the name Battlefront, it was the first game type I developed from start to finish—from design to implementation—in my career. It was released here as Frontline; it is essentially a tribute to my solo project, Frontlines, which has been responsible for much of the innovative content in Call of Duty since 2008.

Help Mode System : Design & Implementation (Scripting Programming)

Responsible for the design and implementation of the help system—initially present in all *Nazi Zombies* entries in the series, as well as all its variations, such as Extinction, Exo Zombies, and all Battle Royale versions within the franchise.