Call of Duty Black Ops II

Multiplayer Bots (AI) : Design & Implementation (Scripting Programming)

Here, the work on the bots is more advanced—utilizing various new functions I created and implemented—yet it remains limited to capture objectives. I have no idea why they didn’t use my more complex functions for planting/defusing bombs, protection, and so on. Consequently, they were ridiculed for failing to do what mine had already been doing online in *Black Ops* over two years prior.

Demolition Gametype : Design & Implementation (Scripting Programming)

Originally created under the name “Assault,” it was officially released as “Demolition,” and its third objective was removed. It was entirely created and developed by me.

Sharpshooter : Design & Implementation (Scripting Programming)

I developed and implemented several weapon modes; one of them was originally named “Random Mode,” in which all players used the same random weapons. This mode was released as a “Gametype” rather than a “Mode” and was named “Sharpshooter.”

Help Mode System : Design & Implementation (Scripting Programming)

Responsible for the design and implementation of the help system—present in all *Nazi Zombies* entries in the series.