Blood Culture Multigaming

Freddy founded, is the leader and is the main administrator of Blood Culture Multigaming, which in its first year of existence has already become one of the largest FPS clans in the world and since then there is no other larger clan in activity in all of Latin America.

Founded in 2005 as just Blood Culture to exclusively play Quake 2 Evolved with old friends, it grew quickly and gradually expanded to play mainly several Hajas creations, in addition to the main FPS games on the market. It is undoubtedly one of the last great clans still online, with over 20 years of great friendship.

By mainly playing Hajas‘ games, the clan became completely independent from the market, as both the games and the servers (anti-cheat included) are created and managed by Freddy, and this avoids the biggest problem of all clans that are created around a big game on the market, where they have no influence over the games and it is inevitable that at some point they will be abandoned by their companies, and with that practically all the respective clans have the same end.

To cover the costs, DVDs were produced with the best plays of the period. At that time, YouTubewas still in its infancy and had very poor quality. Today, all of these DVDs are available for free on YouTube. 6 Meses de Sangue (6 Months of Blood) is almost 40 minutes long and Forever is over 2 hours long and has 17 chapters..

With the success of Call of Duty Frontlines in Europe and the desire of members to play it here in Brazil, Blood Culture officially became Blood Culture Multigaming, opening the first and largest Call of Duty 4 Modern Warfare server in Brazil, which remains online to this day with huge success, receiving players from all over the world despite the ping.

www.BloodCulture.com.br

As a result, the clan grew from around 60 members to over 250, reaching over 300 at its peak.

In addition, Hajas’ games have the Forever Concept that makes the games always behave differently, always guaranteeing a unique experience for everyone. With this, even the Hajas version of Quake 2 is still played to this day, more than 20 years later.

Blood Culture despite being free is financially maintained by Hajas and a group of members who collaborate regularly. Members who have become friends, and today are practically one big family with over 250 members.

Currently the most regularly played games were all created by Hajas, the most played being Call of Duty Frontlines (2007) and Call of Duty Rio (2018) and more sporadically Star Wars Frontlines (2012) and Quake 2 Evolved Blood Culture (2005).