Call of Duty Modern Warfare III

Ground War / Invasion / War Mode / COD Warrior : Design & Implementation (Scripting Programming)

These are various pre-configurations originally created and developed by me under the name “War Server”—a project that could have featured these and thousands of other random configurations. Here, they have been fine-tuned and released as fixed versions with different names.

Control gametype : Design & Implementation (Scripting Programming)

Entirely created and developed by me.

Demolition gametype : Design & Implementation (Scripting Programming)

Originally created under the name “Assault,” it was officially released as “Demolition,” and its third objective was removed. It was entirely created and developed by me.

Bounty gametype : Design & Implementation (Scripting Programming)

Originally created and developed by me under the name “Officers,” it underwent a slight adjustment here: it retained fixed bonus points for killing Officers (Team Leaders), whereas in the original version, these values ​​increased over time. What distinguishes “Bounty” from “Team Leader Deathmatch” is that, in Bounty, the Leaders are marked on the HUD and map.

Snipers Only mode : Design & Implementation (Scripting Programming)

One of the more than 2,400 Weapon Modes I created and developed. However, here it is limited to the Team Deathmatch and Domination game types.

Cyber Attack gametype : Design & Implementation (Scripting Programming)

Originally created by me under the name *Docs*, with the option to play with or without Help Mode, it ended up being released as *Cyber ​​Attack* with Help Mode always active.

Help Mode System : Design & Implementation (Scripting Programming)

Responsible for the design and implementation of the help system—initially present in all *Nazi Zombies* entries in the series, as well as all its variations, such as Extinction, Exo Zombies, and all Battle Royale and DMZ versions within the franchise.