Demolition Gametype : Design & Implementation (Scripting Programming)
Originally created under the name “Assault,” it was officially released as “Demolition,” and its third objective was removed. It was entirely created and developed by me.
Suspension : Design & Implementation (Scripting Programming)
The Special Ops co-op mission “Suspension” was entirely designed and scripted by me under the name “Escape”; it originally worked in both co-op and multiplayer modes. It later underwent some adjustments and was released exclusively for the Special Ops co-op mode.
Big Brother : Design & Implementation (Scripting Programming)
The Special Ops co-op mission “Big Brother” was entirely conceived and scripted by me under the name “Support”; it originally functioned in both Co-op and Multiplayer modes. It later underwent some adjustments and was released exclusively for the Special Ops co-op mode.
Sniper Fi : Design & Implementation (Scripting Programming)
The Special Ops co-op mission “Sniper Fi” was entirely conceived and scripted by me under the name “Waves”; it originally worked in both Co-op and Multiplayer modes. It later underwent some adjustments and was released exclusively for the Special Ops co-op mode.
Nuke in Multiplayer : Design & Implementation (Scripting Programming)
I created the initial project and wrote all the scripts—everything from the nuke’s detonation to the waves of destruction. Two game types were developed specifically to utilize it, but in the end, only part of one was implemented—under the name “Global Thermonuclear War”—and the decision was made to officially release it solely as a Killstreak.
V.I.P. gametype : Design & Implementation (Scripting Programming)
Originally created under the name “Escort,” it was released as “V.I.P.” exactly as I created and implemented it. They just gave the VIP a Riot Shield to make it harder to kill him.
Arena gametype : Design & Implementation (Scripting Programming)
Created and developed by me under the name “Battlefront,” in the final version the flag was moved to the center of the map—instead of the defense spawn—and renamed “Arena.”
Help Mode System : Design & Implementation (Scripting Programming)
The same system was launched here for the first time not restricted solely to Zombies mode, but available for all game types, as originally designed. The name was changed to “Die Hard Mode” instead of the original “Help Mode.”
