Call of Duty World at War

Help Mode System : Design & Implementation (Scripting Programming)

Responsible for the design and implementation of the help system—originally introduced commercially in *Nazi Zombies*, which launched merely as an Easter Egg unlocked upon completing the game.
Due to its immense success, the system was expanded and became a staple in nearly all subsequent *Call of Duty* titles developed by Treyarch, even spawning variations at other studios, such as Infinity Ward’s *Extinction* mode.
This help mode has since become an industry standard for virtually all games featuring co-op gameplay—extending well beyond the FPS genre. Examples include *Aliens: Fireteam Elite*, *Ghostbusters*, *Escape from Tarkov*, *Fortnite*, and *Call of Duty: Warzone*, to name just a few of the thousands of titles utilizing my system.

Medic System + Perk : Design & Implementation (Scripting Programming)

To create Help Mode, it was first necessary to develop a practical medic system that could be easily activated in any game mode. I was also responsible for its creation and implementation. To make it work, a new player perk was created—originally named “Medic Perk”—which was officially released as “Second Chance Perk.”

Testing Nazi Zombies in LAN – December 2, 2008