AfterImpaKt creates dynamically generated experiences for you to play solo or among your friends, from the favelas of Rio until distant planets in another galaxy.
Everything is designed to be played forever, without any repetition. Replayability will be extreme. Trying again will have another meaning in this game. Every play will be a journey to the unknown.
On Hold
This project is ON HOLD to take advantage of the hype about Call of Duty Rio and also speed up development, it was initially decided to separate Comando Rio from AfterImpaKt, thus having a game released and generating revenue, which in addition to being practically the same base, will also help in the promotion and financing of AfterImpaKt. In the future, we may have Comando Rio reincorporated into AfterImpaKt as a paid DLC, but free for everyone who already has Comando Rio in their collections.

Instant Action! No time to waste!
At most famous FPS games these days most of the time players are just looting around, looking for better weapons, better gears, organizing his inventory, etc, instead of really playing.
In a 20 min match, most players are wasting at least half of the time looking to the floor, which seems more like a street sweeper simulator with some guns fighting for the other’s trash. In AfterImpaKt the focus will be in the battle, the objectives & the teamplay. The gameplay is the most important in a game, and as an FPS, immersion is also in top priority.

A Different Concept
This game will be completly different than any other outhere, also how it will be released.
In a brief resume, will be several Worlds available, in each world will be several Locations with several Experiences.
You can buy the full game which will give access to all Worlds released and ANY World that might be released in future. Or you can buy only the World that you want to play, you will not need to buy everything if you just want to play with BOPE in Rio for example.
Only the full version will have ModTools/SDK. Yes! Players will be able to create Locations, Experiences and even new Worlds in the future.
These are the versions which you can play singleplayer or create your own adventures to play alone or online. But will have more 2 versions:
Recruit Version (FREE) : you can play at any World/Location/Experience for FREE with your friends, but with Matchmaking only or by Invite. Will have few limitations with ranks, weapons, classes and priority to select your classes in the Missions.
Soldier Version (Cheap) : same as Recruit but without the limitations but can select Missions online to play.
With that in mind, to play with your family/friends at home/online you will only need ONE full version of the game. Then each other player will be able to choose to play for free with the Recruit version or get the Soldier version to get the complete experience.
I’m planing give away few Soldier versions when you buy the full release, but since Steam closed the 4-Packs program I can’t say right now if that will be possible.
Microtransactions/Store in Game : I hate games that you need to pay more to get stuff that should come with the game, so will NOT have any kind of “pay more to play this new feature” in this game. Any new feature will be ALWAYS for everyone.

Balance
Ranks here are just for status. Your level and your medals will not make any difference in the next battle, you will need to prove your value in every mission, you will die as easily as a recruit in his first mission, what would make you better is your own experience. You will really need to evolve by yourself.
Once evolved, help the new ones to stay alive, fight for yourself, for your mission, but also for your squad. Will be very difficult to be able to complete the mission alone. Teamplay is the key. Your actions that really have value here, not what you have in your inventory.
So in each Mission, everyone starts with the same “Chess Pieces”, no one will start with more “Queens” than the others, META doesn’t exist either or Pay2Win options.

Past/Future
Call of Duty Frontlines still is by far the most complete & diverse FPS game ever made with several groundbreaking new features. All of this was achieved despite all the limitations of being a mod. Now my intention is to work for AfterImpaKt to overcome it because I won’t have any limitations beyond my imagination and the limits of Unreal Engine 5, which is extremely more powerful than the one used in Frontlines.
I intend to dedicate myself to this project continuously until the end of my life, because this will be the FPS I always wanted to play, and which I will play with friends and family for a long time.
Network
For more detailed information, please visite our STEAM page or the AfterImpaKt‘s official site.