{"id":3029,"date":"2025-11-14T17:58:00","date_gmt":"2025-11-14T20:58:00","guid":{"rendered":"https:\/\/hajas.org\/wp\/?post_type=portfolio_item&#038;p=3029"},"modified":"2026-09-09T18:43:36","modified_gmt":"2026-09-09T21:43:36","slug":"call-of-duty-black-ops-7","status":"publish","type":"portfolio_item","link":"https:\/\/hajas.org\/wp\/project\/call-of-duty-black-ops-7\/","title":{"rendered":"Call of Duty: Black Ops 7"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Freeze Tag gametype : Design &amp; Implementation (Scripting Programming)<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Originally created and developed by me as &#8220;Help Mode,&#8221; it was released here under the name &#8220;Freeze Tag&#8221;\u2014though it only resembles the original *Quake* Freeze Tag in terms of visual effects. The actual mechanics are identical to &#8220;Help Mode&#8221;: there are no freeze\/unfreeze guns, and wounded players lie on the ground rather than being truly frozen.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Safeguard gametype : Design &amp; Implementation (Scripting Programming)<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Entirely created and developed by me.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Skirmish gametype : Design &amp; Implementation (Scripting Programming)<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Originally created and developed by me as a War Server, it has been adapted here to run on just one large map, along with a host of other limitations.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Control gametype : Design &amp; Implementation (Scripting Programming)<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Entirely created and developed by me.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Demolition gametype : Design &amp; Implementation (Scripting Programming)<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Originally created under the name &#8220;Assault,&#8221; it was officially released as &#8220;Demolition,&#8221; and its third objective was removed. It was entirely created and developed by me.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Bounty gametype : Design &amp; Implementation (Scripting Programming)<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Originally created and developed by me under the name &#8220;Officers,&#8221; it underwent a slight adjustment here: it retained fixed bonus points for killing Officers (Team Leaders), whereas in the original version, these values \u200b\u200bincreased over time. What distinguishes &#8220;Bounty&#8221; from &#8220;Team Leader Deathmatch&#8221; is that, in Bounty, the Leaders are marked on the HUD and map.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Sharpshooter : Design &amp; Implementation (Scripting Programming)<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I developed and implemented several weapon modes; one of them was originally named &#8220;Random Mode,&#8221; in which all players used the same random weapons. This mode was released as a &#8220;Gametype&#8221; rather than a &#8220;Mode&#8221; and was named &#8220;Sharpshooter.&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Help Mode System : Design &amp; Implementation (Scripting Programming)<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Responsible for the design and implementation of the help system\u2014present in all *Zombies* versions.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Freeze Tag gametype : Design &amp; Implementation (Scripting Programming) Originally created and developed by me as &#8220;Help Mode,&#8221; it was released here under the name &#8220;Freeze Tag&#8221;\u2014though it only resembles the original *Quake* Freeze Tag in terms of visual effects. The actual mechanics are identical to &#8220;Help Mode&#8221;: there are no freeze\/unfreeze guns, and wounded &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/hajas.org\/wp\/project\/call-of-duty-black-ops-7\/\" class=\"more-link\">Read more<span class=\"screen-reader-text\"> &#8220;Call of Duty: Black Ops 7&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":3032,"parent":0,"template":"","meta":{"_wpzb_portfolio_video_type":"","_wpzb_portfolio_video_id":0,"_wpzb_portfolio_video_url":"","footnotes":""},"portfolio":[10],"class_list":["post-3029","portfolio_item","type-portfolio_item","status-publish","has-post-thumbnail","hentry","portfolio-games"],"featured_media_urls":{"thumbnail":["https:\/\/hajas.org\/wp\/wp-content\/uploads\/2026\/09\/pf_COD_21-150x150.jpg",150,150,true],"medium":["https:\/\/hajas.org\/wp\/wp-content\/uploads\/2026\/09\/pf_COD_21-300x188.jpg",300,188,true],"medium_large":["https:\/\/hajas.org\/wp\/wp-content\/uploads\/2026\/09\/pf_COD_21.jpg",768,480,false],"large":["https:\/\/hajas.org\/wp\/wp-content\/uploads\/2026\/09\/pf_COD_21-1024x640.jpg",950,594,true],"1536x1536":["https:\/\/hajas.org\/wp\/wp-content\/uploads\/2026\/09\/pf_COD_21.jpg",1152,720,false],"2048x2048":["https:\/\/hajas.org\/wp\/wp-content\/uploads\/2026\/09\/pf_COD_21.jpg",1152,720,false],"inspiro-featured-image":["https:\/\/hajas.org\/wp\/wp-content\/uploads\/2026\/09\/pf_COD_21.jpg",1152,720,false],"inspiro-loop":["https:\/\/hajas.org\/wp\/wp-content\/uploads\/2026\/09\/pf_COD_21-950x320.jpg",950,320,true],"inspiro-loop@2x":["https:\/\/hajas.org\/wp\/wp-content\/uploads\/2026\/09\/pf_COD_21-1152x640.jpg",1152,640,true],"portfolio_item-thumbnail":["https:\/\/hajas.org\/wp\/wp-content\/uploads\/2026\/09\/pf_COD_21-600x400.jpg",600,400,true],"portfolio_item-thumbnail@2x":["https:\/\/hajas.org\/wp\/wp-content\/uploads\/2026\/09\/pf_COD_21.jpg",1152,720,false],"portfolio_item-masonry":["https:\/\/hajas.org\/wp\/wp-content\/uploads\/2026\/09\/pf_COD_21-600x375.jpg",600,375,true],"portfolio_item-masonry@2x":["https:\/\/hajas.org\/wp\/wp-content\/uploads\/2026\/09\/pf_COD_21.jpg",1152,720,false],"portfolio_item-thumbnail_cinema":["https:\/\/hajas.org\/wp\/wp-content\/uploads\/2026\/09\/pf_COD_21-800x335.jpg",800,335,true],"portfolio_item-thumbnail_portrait":["https:\/\/hajas.org\/wp\/wp-content\/uploads\/2026\/09\/pf_COD_21-600x720.jpg",600,720,true],"portfolio_item-thumbnail_portrait@2x":["https:\/\/hajas.org\/wp\/wp-content\/uploads\/2026\/09\/pf_COD_21.jpg",1152,720,false],"portfolio_item-thumbnail_square":["https:\/\/hajas.org\/wp\/wp-content\/uploads\/2026\/09\/pf_COD_21-800x720.jpg",800,720,true]},"_links":{"self":[{"href":"https:\/\/hajas.org\/wp\/wp-json\/wp\/v2\/portfolio_item\/3029","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hajas.org\/wp\/wp-json\/wp\/v2\/portfolio_item"}],"about":[{"href":"https:\/\/hajas.org\/wp\/wp-json\/wp\/v2\/types\/portfolio_item"}],"author":[{"embeddable":true,"href":"https:\/\/hajas.org\/wp\/wp-json\/wp\/v2\/users\/1"}],"version-history":[{"count":1,"href":"https:\/\/hajas.org\/wp\/wp-json\/wp\/v2\/portfolio_item\/3029\/revisions"}],"predecessor-version":[{"id":3033,"href":"https:\/\/hajas.org\/wp\/wp-json\/wp\/v2\/portfolio_item\/3029\/revisions\/3033"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hajas.org\/wp\/wp-json\/wp\/v2\/media\/3032"}],"wp:attachment":[{"href":"https:\/\/hajas.org\/wp\/wp-json\/wp\/v2\/media?parent=3029"}],"wp:term":[{"taxonomy":"portfolio","embeddable":true,"href":"https:\/\/hajas.org\/wp\/wp-json\/wp\/v2\/portfolio?post=3029"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}